Summary

dungeon & Dragonsfifth edition is full of powerful magic items , but the ones that are hard to total by lean to slip a lot of the roaring . A fabled item is for certain more probable to have extraordinary effects than an rare one ; it ’s just evenly likely to only be found when the company reach high - level gambling . MostDnDadventurers are apt to expend a lot of time with uncommon items before graduating to rarer option , and this is n’t a uncollectible thing .

Even among uncommon magic items inDnD5e , some options offer incredibly utilitarian effects that can completely remold the trajectory of the game . Just how brawny each one is can depend on who ’s using it , as many of the good are tailored to specific classes or builds . In any scenario , however , they ’re all item that parties should definitely adjudicate to seek out .

Campaigns do n’t always last long enough for a party to reach in high spirits level , but if they do , they ’ll find that low - layer patch can be their best option .

Vecna with the Wizards Three from D&D and an enemy.

10Stone Of Good Luck

The Stone of Good Luck is the form of witching item that any character could pick up and use in effect . Offering a +1 fillip to ability checks and saving throwscould total in handy in all kind of situations . It might not be the most fight - focused option , although the incentive to saving throw could still palliate some incoming damage , its consistent coating to ability verification can make every trial a piddling bit easier .

The only reason why a Stone of Good Luck might not be deserving having at high spirit level is that it requires attunement , so the time slot that it takes might end up being important for something else . At low-pitched level , however , it ’s a great power role player that deserve the attunement , and itsinclusion in the high - levelVenca : Eve of Ruincampaign show up that its viability does n’t disappear that quickly . From lead astray NPCs to getting a start start in the initiative , there ’s no shortage of gameplay aspects that will do good from the Stone of Good Luck .

9Immovable Rod

The Immovable Rod is something of an iconic fixture ofDnD , offer a fundamentally simple feature that ’s easy to call back and always utile . Pressing a button magically fix the rod in place , and only uttermost strength or extraordinary amounts of weightiness can move it until it ’s inactivate again . This may not be as flashy as some other uncommon witching item , but it ’s more probable to get the party out of a sticky position than most .

In any dedicate dungeon crawl , the Immovable Rod might be used to support a rope , shore up a trapped door , or even deal price to enemy in comically cartoonish ways . It ’s at its best when in the hand of a originative actor , but anyone can make it worth keep back around . high-risk - typesetter’s case scenario , it should still make for a decent walk stick .

8Broom Of Flying

A lot ofDnDchallenges could be easy solved by just flying over them , and theBroom of Flying circumvents the standard rulesby prepare that not only possible but downright simple . This wooden broom can carry up to 200 Irish pound with a flying speed of 50 feet and up to 400 with a f number of 30 , so it ’s up to of handling a large camp or perhaps even two fiber who are n’t too encumbered .

donjon & Dragons 5e goes out with a fringe before its 2024 relaunch thanks to Vecna : Eve of Ruin , a multiverse - span high - grade hunting expedition .

The Broom of Flying is activated by speaking a command word , and this characteristic has a side bonus in allowing the heather to be remotely mesh for some tasks . It can be beam in remote-controlled flight to a address within a mile by speaking the command word and stating a conversant location . think of cagey ways to combine this manoeuvre with other items could make it useful for reconnaissance or communicating , give it an boundary over the also - uncommon Winged Boots .

Powerful spellcasters Tasha, Mordenkainen, and Alustriel Silverhand in D&D art.

7Dust Of Dryness

The Dust of Dryness has a very aperient - garble impression , making it possible to compress a 15x15x15 foot square block of water into a closely weightless pellet the sizing of a marble . shatter the shot unfreeze the water , an outcome that can be outstanding for traps or as a world-wide attack against any enemies that are susceptible to water system . As an tot bonus , using the dust against a urine elemental can also deal damage — 10d6 necrotic on a failed save , which is sure nothing to sneeze at .

This is another rare magic point that gets vastly more powerful in the hands of a truly creative musician , and a donjon master willing to rent it apply to liquids beyond weewee itself ( which is n’t peculiarly supported by the actual rules ) opens thing up even further . In any scenario , it could save a party in the desert , so there ’s no reason not to have a few shot prepared if the political party ever comes across the item .

6Weapon Of Warning

The Weapon of admonition can be more useful in some campaigns than others , as its pertinence is heavy dependent on how often a dungeon master employs surprisal attacks . In any campaign where they ’re frequent , however , this rare magic item is hard to beat . Outside of incapacitation , the bearer and any companion within 30 groundwork ca n’t be surprised , making it easy to avoid get off to a bad jump in combat .

10th - level D&D play lend a dizzying raiment of choice with it , but some spells across all charming social class stand out for both utility program and fun .

There ’s also an sole fillip for the pallbearer of the Weapon of Warning , an advantage to enterprise rolls , which offers the political party yet another leg up despite only applying to one member . trust on the arm of Warning to warn of danger in a more general good sense could be foolhardy , as the rules only limit that it makes being surprised virtually impossible , but for that central task , it ’s perfect .

Dungeons & Dragons Multiverse of Monsters Bard Cover

5Wand Of Magic Missiles

Themagic missilespell is a fun first - level staple inDnD5e , mostly because its minor flit attacks ca n’t ever miss . Although it ’s unmanageable to do that much wrong with it unless cast in higher - level piece slots , it ’s the perfect way to get a insure strike , whether finishing off an enemy that seems confining to dead or just chipping away at a foeman with solid defensive capabilities .

The Wand of Magic Missiles demand this enceinte advantage ofmagic missileand expands on it , providing seven chargesthat can each cast the spell at first level . It can be used for flake wrong , but it ’s also possible to set down all of its care rapidly to get a heavy hit in with no fortune of missing . It does amount with a couple of caveats — it does n’t recharge until a roll at gloaming , and rolling a 1 after expending all direction bunk the risk of the wand crumbling — but it ’s still one of the unspoilt rare magic items in 5e .

4Periapt Of Wound Closure

Getting downed inDnDisn’t always the biggest spate , as there ’s usually enough of a window for some golden decease saving throws or the action of another party member to stabilize anyone in danger . There ’s a very ok line of products between all all right and absolutely black , however , and the wrong lineament going down at the wrong time can easily terminate up precipitate a entire party kill .

The Periapt of Wound Closure is the arrant reply to this trouble , at once stabilizing any fictional character attuned to it if they ’re die at the start of their turn . It also repeat the amount of health restored by rolling hit die , make believe short eternal sleep more effective than usual . If the party ’s prophylactic rests on a lone healer who keeps getting into fuss , learn a Periapt of Wound Closure for them should like a shot become a major priority .

3Instrument Of The Bards

instrumental role of the Bards actually covers a number of potential rarities , as this magic item make out in several different signifier . Three of those are uncommon , however , and they ’re all something that any bard should assay out . The Doss lute , Fochlucan bandore , and Mac - Fuirmidh cither all come up with some spells that can be cast once per solar day , significantly increasing how much magic a bard has approach to .

As the Dungeons & Dragons playact game evolved between editions , the Bard class evolved too , work from underwhelming to very sinewy .

The best of the three is plausibly the Fochlucan bandore , as it offer four spells without any makeweight . Entangleandfaerie fireare both great area - of - outcome options , visit effects that could seriously hinder enemy . Shillelaghmakes it possible to practice spellcasting ability to set on with a gild or quarterstaff , opening up strong battle royal scrap options for a bard . utter with animalscan be useful for data assemblage , recruiting animal fellow traveler , negotiate with hostile creatures , and much more .

A variety of uncommon magic items from D&D on a fiery background.

Custom Image by: Katarina Cimbaljevic

2Sentinel Shield

Anyone subordinate on a buckler inDnDwould be well - advised to see if they can get their hands on a Sentinel Shield . Anyone holding this sire an reward on both go-ahead rolls and wisdom check , making it significantly heavily for anyone to get the jump on them . As a side incentive , it does n’t require attunement , and even a caster could theoretically hold the buckler without really employing it in fighting just for the cosmopolitan benefit .

The fact that the Sentinel Shield gives an vantage on important rolls is what makes it stand out so much as an uncommon magic detail , as most lean to prefer for a relatively measly +1 that ’s less likely to impact succeeder or loser . vantage on wiseness checks also comes with an innate +5increase to passive perception , which could greatly ease the peril of any donjon crawl .

1Deck Of Wonder

The Deck of Wonder is essentially the little sib of the more celebrated Deck of Many Things , containing an assortment of random effects that could either help or blockade the party . The fact that none of its effects are that utmost , however , might make it more useful . Its negatively charged effects can generally be countered with comparative ease , and lucking into the positive ones makes it an easy resourcefulness for political party buffs .

Even after drawing a card , it reappears in the deck of cards immediately , so the Deck of Wonder can be consider an unlimited imagination . It ’s best not to use it in the heating plant of a dangerous moment without any backup plans , but when utilise strategically , the benefits of the Deck of Wonder definitely outweigh the potential drawbacks . Dungeon original should in reality deploy it with tending and possibly restriction inDungeons & Dragons5e , as some of the positivistic effect are permanent .

Vecna from the Eve of Ruin artwork with DnD spellcasters using magic.

The Stone of Good Luck in D&D, a cat’s head with a crystal eye.

DnD Immovable Rod, a metal staff with engraved horses.

DnD Broom of Flying, a wooden broom with an uneven branch handle.

A bard against a deserted background in Dungeons & Dragons.

Artwork of a weapon of warning trident version for D&D

D&D art of a staff tipped with a carved blue crystal.

The Periapt of Wound Closure in 5e, a red gem on a necklace clasped by golden hands.

A halfling bard playing music in dungeons and dragons

D&D paladin striking a demon with hellish flames enshrouding him.

Dungeons and Dragons Game Poster

Dungeons and Dragons