Starfield

Summary

Starfield ’s Unity storyline is an interesting take ona New Game+ mechanic , but it also open up a major plothole . The Unity is a strange object at the center of the universe build by The Creators . come in The Unity permit participant to be converted ina new universe as a Starborn . This is the plot ’s in - universe account for allowing players to start a New Game+ , retain some of their noesis from the first playthrough but losing things like items and relationships .

While an in - universe account for New Game+ is a fun wrench on a familiar mechanic , one would hope that Bethesda would have taken steps to ensureStarfield ’s subsequent playthroughs would adapt somehow . One glaring case of when this becomes a problem is whenplayers are pull to go through sure story beatsthat do n’t make signified when they supposedly already lie with what ’s going to happen . What ’s bad is that , in some instance , players are n’t even set aside to make option base on their prior knowledge of the universe .

Bethesda is offering player even more customization options in Starfield thanks to a assemblage of prescribed Modern mods in the Creation Kit .

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Players Fall For The Same Con Even After Going Through Unity

This Happens During “The Starjacker” Mission

One glaring representative ofStarfield ’s New Game+ causing issues with immersion is during one of the plot ’s bounty missions , “ The Starjacker . ” During the mission , players are tasked with tracking down a criminal , Hannibal Eutropio . In the mission , role player track down an witnesser , Adrastos Dakota , who tells them about an illegal chop shop being run by Hannibal and his associate . Later in the pursuit , however , it is revealed that Adrastos Dakota is Hannibal using an alias to trick the player into fail to the chop shot shop so he can slip a ship from them .

thespian fall for this whoremaster on their first playthrough makes sense , reckon as their character has no approximation that Adrastos is actually Hannibal . However , aftergoing through The Unity , the player character shouldknow that they are being fooled . Since most other thing about their new universe have delay the same , it seems highly unlikely that they would , for some reason , cogitate that this newfangled rendering of Adrastos is n’t also just Hannibal nobble them . However , the secret plan does n’t offer any meaningful ways to practice this prior info during the pursuit .

There are different variable dimension once Starfield ’s main campaigns are finished . Here are the most interesting ones discovered in the game .

Roach from Starfield Tracker’s Alliance

Starfield Doesn’t Allow Players To Use Their Prior Knowledge Of The Universe

Players In New Game+ Should Remember Their Past Life

During “ The Starjacker , ” there is a point where players could easy just apprehend who they now acknowledge is the material Hannibal , but are n’t given the option . There are no new dialogue choice to tell their bounty - hunting partner , Roach , what they screw , and trying to initiate combat against Hannibal is no estimable either . Players can shoot Hannibal as many times as they wish , but he never dies . This means role player are impel to take in as “ The Starjacker ” play out the same way it did the first sentence .

Not allowing role player to utilize their knowledge from their previous playthrough would n’t be an issue with a typical New Game+ mechanic . However , becauseStarfieldtries to rationalise its New Game+ with an in - world account , it opens itself up to this eccentric of examination . Instances like this cause The Unity to feel less like an literal storytelling gimmick and more like a faineant way forStarfieldto get in on the waning popularity of multiverse stories . It was Bethesda ’s pick to let in this story factor inStarfield , but it seems readable they were n’t equipped to see it through .

Starfield’s Plothole Continues A Disappointing Bethesda Trend

Bethesda Has Struggled To Give Players Agency In The Past, Too

Bethesda has earned itself a bit of a negative reputation for its struggles with creating truly immersive domain . Perhaps one of the honest examples of this is howFallout 3took away the many complex choices offered in the franchise ’s previous installments and replaced it with a largely on - rails story where the player seldom feel like the protagonist in their own news report . While they have seemingly taken some footprint toward ameliorate the narrative choice available to players in the year since , Bethesda still seems more captive on coerce player to experience through certain storey .

“ The Starjacker ” is a gross instance of astory Bethesda wants only to recreate out one wayand wo n’t allow the thespian to have any government agency over . Even though the player ’s character knows they are being scammed , they are force to go through the motions . Starfield ’s devs seemingly just liked their con valet de chambre character so much they would sacrifice actor immersion to allow him escape an infinite number of time .

There are batch of video game narratives that do n’t proffer the players any pick , and it is n’t inherently bad . The Last of Ushas one of picture game ’ best narratives and also only has one way to wreak out . However , The Last of Usdoesn’t wrap itself in the veneer of a role - playing game that offer player pick or office . thespian would n’t expect so much out of game likeStarfieldin terms of option if it was n’t what they were being promised .

A Starfield player stands in the middle of a massive canyon on an alien world

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Adrastos near a fence in Starfield looking directly at the player.

Starfield Constellation as children in the game.

The Lone Wanderer walking down the street with Dogmeat in Fallout 3.

Starfield

PC Games