Zenless Zone Zero

Summary

Two age after its initial reveal , Zenless Zone Zerois in the end set forrelease on July 4 , 2024 . The second major claim developed by HoYoverse after the success ofGenshin Impactin 2020,Zenless Zone Zerotakes a few detectable divergence from the studio ’s recent elbow grease , with a stronger stress on action and more episodic storytelling . Like the other games that HoYoverse is well - known for , however , ZZZfollows the gacha monetization model , so long - term players will require to keep the biz ’s pity system in mind when deplume for character or weapons .

congeal in the post - apocalyptic background of New Eridu , Zenless Zone Zerofeatures siblings Wise and Belle as dual agonist - although , go under itself asunder fromGenshinandHonkai : Star Rail , neither quality is actually playable in the secret plan ’s combat encounters . alternatively , when engaging in combat , player will select a team of up to three Agents , characters with distinct combat styles and abilities that belong to specific factions , and who are strike through pulling on specific banner . And although the setup for pulling reference is very similar to other HoYoverse games , there are a few key differences .

Zenless Zone Zero is both the most ambitious and shiver effort from HoYoverse yet , a delightful blend of urban fantasy and in high spirits octane combat .

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How ZZZ’s Pity System Works

Soft & Hard Pity Limits

Taking cues from their most latterly released biz beforeZZZ , HoYoverse has plan the biz ’s commiseration system to be much identical to that ofHonkai : Star Rail , which , itself , has a arrangement only slightly modified fromGenshin shock . A - rank Agents ( equivalent to 4 - star unit inHSRorGenshin ) or W - Engines ( weapon system ) are guaranteed at least once every 10 pulls , with a stock 0.6 % chance to pull an S - rank ( 5 - genius ) Agent or W - Engine . Around 75 pulls in , however , " easy " compassion will start to kick in , where each subsequent pull increases the chance of pulling an S - rank and file .

At 90 pulls ( or 80 , for W - Engine banners),players will run into " hard " compassion , where they are guaranteed to pull in an S - rank . On standard streamer , pulling an S - rank just gives one of the received offer , with no bearing on the next S - rank pull , but limited streamer work out differently . The first clock time a participant pull out an S - rank and file on a modified banner , they have a set chance to pull the featured item . If they " lose " that adventure and get a standard banner offering rather , their next mho - rank lot on that banner is guaranteed to be the featured item .

Zenless Zone Zero Pity Can Carry Over Between Certain Banners

Standard & Limited Banners

Pity " carries over " between circumscribed banner of the same character , so a player who pulls 20 times on a modified character streamer without getting an S - egregious Agent will only take 70 more pull on the next streamer to strike knockout pity . This carrying over does n’t function for unlike streamer eccentric ; for example , pulls on an Agent banner do n’t influence pulls on a W - Engine streamer .

As a event , the amount of pulling necessary to absolutely secure getting a specific circumscribed Agent or due west - engine is 180 and 160 , respectively - enough to hit backbreaking ruth twice over , in the case that player pulls a standard offering for the first time . In practice , though , the increased odds offered by balmy pity part at around 75 pulling means that only especially unlucky players will have to pass an intact 180 pulls on a single streamer . Gacha is a contentious monetisation model , and knowing howZenless Zone Zero ’s pity organization can be helpful for making in - game decisions .

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Zenless Zone Zero characters in front of an orange backdrop.

Custom Image by Katarina Cimbaljevic.

Zenless Zone Zero Handson Preview

Ellen Joe from Zenless Zone Zero, pulling at her shark tail.

Zenless Zone Zero Grinding Approach

Zenless Zone Zero

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