Zenless Zone Zero
Summary
Two age after its initial reveal , Zenless Zone Zerois in the end set forrelease on July 4 , 2024 . The second major claim developed by HoYoverse after the success ofGenshin Impactin 2020,Zenless Zone Zerotakes a few detectable divergence from the studio ’s recent elbow grease , with a stronger stress on action and more episodic storytelling . Like the other games that HoYoverse is well - known for , however , ZZZfollows the gacha monetization model , so long - term players will require to keep the biz ’s pity system in mind when deplume for character or weapons .
congeal in the post - apocalyptic background of New Eridu , Zenless Zone Zerofeatures siblings Wise and Belle as dual agonist - although , go under itself asunder fromGenshinandHonkai : Star Rail , neither quality is actually playable in the secret plan ’s combat encounters . alternatively , when engaging in combat , player will select a team of up to three Agents , characters with distinct combat styles and abilities that belong to specific factions , and who are strike through pulling on specific banner . And although the setup for pulling reference is very similar to other HoYoverse games , there are a few key differences .
Zenless Zone Zero is both the most ambitious and shiver effort from HoYoverse yet , a delightful blend of urban fantasy and in high spirits octane combat .
How ZZZ’s Pity System Works
Soft & Hard Pity Limits
Taking cues from their most latterly released biz beforeZZZ , HoYoverse has plan the biz ’s commiseration system to be much identical to that ofHonkai : Star Rail , which , itself , has a arrangement only slightly modified fromGenshin shock . A - rank Agents ( equivalent to 4 - star unit inHSRorGenshin ) or W - Engines ( weapon system ) are guaranteed at least once every 10 pulls , with a stock 0.6 % chance to pull an S - rank ( 5 - genius ) Agent or W - Engine . Around 75 pulls in , however , " easy " compassion will start to kick in , where each subsequent pull increases the chance of pulling an S - rank and file .
At 90 pulls ( or 80 , for W - Engine banners),players will run into " hard " compassion , where they are guaranteed to pull in an S - rank . On standard streamer , pulling an S - rank just gives one of the received offer , with no bearing on the next S - rank pull , but limited streamer work out differently . The first clock time a participant pull out an S - rank and file on a modified banner , they have a set chance to pull the featured item . If they " lose " that adventure and get a standard banner offering rather , their next mho - rank lot on that banner is guaranteed to be the featured item .
Zenless Zone Zero Pity Can Carry Over Between Certain Banners
Standard & Limited Banners
Pity " carries over " between circumscribed banner of the same character , so a player who pulls 20 times on a modified character streamer without getting an S - egregious Agent will only take 70 more pull on the next streamer to strike knockout pity . This carrying over does n’t function for unlike streamer eccentric ; for example , pulls on an Agent banner do n’t influence pulls on a W - Engine streamer .
As a event , the amount of pulling necessary to absolutely secure getting a specific circumscribed Agent or due west - engine is 180 and 160 , respectively - enough to hit backbreaking ruth twice over , in the case that player pulls a standard offering for the first time . In practice , though , the increased odds offered by balmy pity part at around 75 pulling means that only especially unlucky players will have to pass an intact 180 pulls on a single streamer . Gacha is a contentious monetisation model , and knowing howZenless Zone Zero ’s pity organization can be helpful for making in - game decisions .
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